
you can forget about anything more Bloodborne 1), or they decided that since they're going to go through the trouble anyway they might as well do a more substantial work, in the form of a full PS5 version + a PC port (i.e. So I suspect that Sony either decided that it's not worth the trouble and the money (i.e.

Sony could probably task somebody else to patch Bloodborne, but since it's the From engine, it was coded by From developers, and there are deeper performance issues than just unlocking the frame rate, unless it's From doing it it would end up taking more time and resources than necessary, because whoever does it will need to study everything from zero on top of figuring out the issues and a way to fix them. And From Software is stuck deep within the Elden Ring development at the moment.

Click to expand.With Bloodborne (and Demon's Souls) it's a strange situation for Sony, because it's their only high profile AAA that was not developed by a studio they own, and is very specifically a game "of that studio" in terms of design and style.
